Jan 10, 2009, 09:02 PM // 21:02
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#1
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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6 Man Heroes Ascent
I remember when it used to be 6 man then 8 man then 6 man then finally now its 8 man again. It used to be ta and ra for 4 players, ha for 6 man, and gvg for 8. I feel it should go back to how it used to be at 6 man.
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Jan 10, 2009, 09:32 PM // 21:32
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#2
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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I haven't HA'ed in forever but /notsigned. I remember 6 man HA being terrible and no body wanting it.
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Jan 10, 2009, 09:36 PM // 21:36
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#3
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Actaully, it was 8 man, then 6 man, then 8 man again.
/notsigned
6 man PvP is really gimmicky and unliked. People petitioned HARD to get it removed. I see no reason to bring it back. Maybe like a weekend event once in a while just for giggles, but for general play it is not constructive.
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Jan 10, 2009, 09:51 PM // 21:51
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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It was 8 man at the beginning.
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Jan 10, 2009, 09:55 PM // 21:55
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#5
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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Yes, if the heroes get out off HA. But that might kill HA even more.
No, more people will quite because of the 6 man teams.
Loads of people have quited GW because of the changes around the team tweaks.
I would rather see a different area for 6 man parties.
Because HA has big maps that are made for 8 man parties x 2 or even more.
With just 6 people it is very very empty.
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Jan 10, 2009, 09:59 PM // 21:59
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#6
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Step 1: make an 8-person HA
Step 2: Make 8-person HA 6-person instead
Step 3: Listen to the vast majority of PvP players express their extreme displeasure about the change for a few months.
Step 4: Realize the mistake and chang HA back to an 8-person arena.
Step 5: Do NOT repeat!
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Jan 10, 2009, 10:04 PM // 22:04
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#7
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Step 1: make an 8-person HA
Step 2: Make 8-person HA 6-person instead
Step 3: Listen to the vast majority of PvP players express their extreme displeasure about the change for a few months.
Step 4: Realize the mistake and chang HA back to an 8-person arena.
Step 5: Do NOT repeat!
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this
/not signed
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Jan 10, 2009, 11:58 PM // 23:58
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#8
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Academy Page
Join Date: Aug 2008
Profession: W/E
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I think that they should make HA 6v6 again because I like how quick it is to get groups together with only 6 ppl (most Ha'ers know the hour wait time to form a group, then just to have ppl rage when u loose uw...).
While they are making changes they should remove heros from HA teams so the teams are more people orientated, without the challenge of gwen pre-warding our frontliners.
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Jan 11, 2009, 12:21 AM // 00:21
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#9
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Causing rage in your Tombz
Guild: Bears With Benefits [Dong]
Profession: W/R
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Its already 6-man. Gwen/Norgu/Dunk/Talk aren't players.
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Jan 11, 2009, 12:54 AM // 00:54
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Scf Blacknight
Its already 6-man. Gwen/Norgu/Dunk/Talk aren't players.
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My exact thoughts upon seeing the thread title.
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Jan 11, 2009, 01:04 AM // 01:04
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#11
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
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6 man ha would be better with the inactivity ha has had lately, but only if anet redoes the halls maps/hoh winning conditions. Having to fit in song/snares/warding etc. in a 6man build is a pain and limits creativity way too much.
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Jan 11, 2009, 01:51 AM // 01:51
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#12
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Wilds Pathfinder
Join Date: Dec 2007
Guild: Roffle Brothel [RoFL]
Profession: W/
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i havent really HA since 6v6, cause gettin 8 players is hard. Also 6v6 will bring HA more active imo.
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Jan 11, 2009, 01:52 AM // 01:52
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#13
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Why isn't there just a separate PvP area for 6v6 along with 8v8?
Seems like a reasonable solution to me..
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Jan 11, 2009, 03:54 AM // 03:54
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#14
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Where have you all been, HA is 6 players vs 6 players right now.
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Jan 11, 2009, 04:05 AM // 04:05
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#15
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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if you make it 6v6 then definitely eliminate heroes altogether.
also,
lol toomz
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Jan 11, 2009, 04:55 AM // 04:55
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#16
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Puebert
Why isn't there just a separate PvP area for 6v6 along with 8v8?
Seems like a reasonable solution to me..
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Because it's difficult enough finding PUGs for PvP arenas. Spreading the population further won't help anything.
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Jan 12, 2009, 01:43 PM // 13:43
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#17
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Frost Gate Guardian
Join Date: Sep 2006
Location: Sweden
Guild: We Fail [inRL]
Profession: P/R
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The only reason I would come back to HA would be if it was 6v6 and I could take 5 heroes with me.
/signed
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Jan 14, 2009, 05:27 PM // 17:27
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#18
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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take heros out of pvp
problem solved
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Jan 14, 2009, 05:48 PM // 17:48
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#19
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Pre-Searing Cadet
Join Date: Jan 2009
Guild: Just One More Run [Adct]
Profession: E/P
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Quote:
Originally Posted by Stupid Shizno
take heros out of pvp
problem solved
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I agree hero's out of PvP all together there's no reason to play against AI if i wanted to to that i would go PvE. A hero's can interupt a 1/4 Fast casted RoF there is no way in hell any real person there isn't anyway a person could tease or disrupt any attack skill with no cast time but hero's can?? This game is really dead i guess that's why anet just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs with us retards who still play
/notsigned
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Jan 14, 2009, 05:53 PM // 17:53
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#20
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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/hellnogtfo
6vs6 was retarded.
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